Across the project, nine theatre productions explored how emerging technologies can be integrated into artistic processes – from digital dramaturgies and hybrid performance formats to new forms of audience interaction. Several of these works have since received international recognition.
As one of the project partners, the Academy for Theatre and Digitality in Dortmund supported six productions through residencies, workshops and artistic consulting. These included:
- L'invisible n'est pas inexistant by Venedig Meer (Théâtre de Liège)
- The Trial Against Humanity (Det Norske Teatret)
- Held In Human by Taavet Jansen and Liis Vares (Estonian Academy of Arts)
- RABBIT HOLE (De Toneelmakerij)
- GO! CROSS – a city game by SNG Nova Gorica
- WHITE HUNGER (Oulun Teatteri)
Through these collaborations, the Academy contributed expertise on integrating technologies such as interactive media, digital scenography and new forms of narrative design into theatre productions.
The insights and experiences gathered throughout the project are now documented in “ACuTe: Digital Theatre – A Casebook”, published by the European Theatre Convention (ETC). The publication brings together contributions from the 14 project partners across Europe and reflects on artistic processes, technological experimentation and new working models for theatres engaging with digital innovation.
The release of the casebook coincides with the final ACuTe Symposium in Oulu, Finland, organised by project lead Oulu University of Applied Sciences.