Alumnus Fabian Raith opens AR exhibition and celebrates radio play premiere

On 22 May, the augmented reality exhibition ‘Erzählende Objekte’ opens at the Puppentheater Magdeburg, followed shortly afterwards on 3 June by the premiere of his radio play ‘Kabel und Container’ at Kino AchtBerlin.

[Translate to Englisch:] (c) Florian Dürkopp

Berlin based media artist and former fellow of the Academy for Theatre and Digitality Fabian Raith will open the augmented reality exhibition ‘Erzählende Objekte’ (Narrative Objects) at the Puppentheater Magdeburg on 22 May.

It is about the question of how animation in the digital realm and animation of puppets are connected, how puppets can be translated from the catalogue into the digital realm and how digital reality and physical reality communicate with each other. Using tablets as end devices, the actual space is expanded to include digital worlds, objects and artificial bodies that can be animated by users in the same way as puppets can be animated by puppeteers on stage.

The exhibition runs until October and is always open at weekends.

On 3 June, the new play ‘Kabel und Container’ will premiere at the AchtBerlin cinema.

Kabel & Container explores the global interdependencies of digital infrastructure and the flow of goods - told through the beeping of a supermarket checkout, the roar of a ship's deck, the messages of two people in a long-distance relationship - and through a long fall through time. It is the second piece that Sofie Neu and I have written and directed together, again with a fantastic composition by Hauptmeier|Recker and again in Dolby Atmos. Dolby Atmos offers us the opportunity to localise sound and thus create new narrative possibilities. The radio play will be released in the DLF audio library on 12 June, both in the 3D audio version in Dolby Atmos and in a headphone version.

At the academy, he researched how memories and sensory experiences change and influence spatial memory. To this end, he used a combination of video projection, augmented reality and sensor technology to create an interactive spatial installation.